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MQ3 Brawler
MQ3 Onaki
MQ3 Items
Weapons
PISTOLS
THUNDERBUST
DERRINGER
REVOLVER
RIFLES
MUSKET
SHORT RIFLE
LONG RIFLE
LEVER ACTION
SCOPED RIFLE
ARCHERY
BOW
CROSSBOW
ARROW
BLADES
KNIFE
HUNTING KNIFE
SHORT SWORD
BROAD SWORD
HATCHET
TOMAHAWK
WOOD AXE
BATTLE AXE
THROWING
ROCKS
MOLOTAV COCKTAILS
GRENADES
FIREBOMB
MELEE
BRASS KNUCKLES
Equipment Inventory
EXPENDABLE ITEMS
MEAT
CANTEEN
MEDKIT
HATS
COWBOY HAT
FUR CAP
VESTS
COTTON VEST
SILK VEST
LEATHER VEST
BONE VEST
ARMOR VEST
FOOTWARE
BOOTS
COWBOY BOOTS
SHOES
MOCASSINS
CHARMS
AMELIA'S AMULET
POWER RING
MQ3 Skills
Base skills:
HEALTH
Your hit points, reaches 0 and you die.
ENERGY
You need this to cast spells, replenished by Canteens and Medkits
SPEED
The more of this you have the faster your turn comes in combat
Learnable skills:
STRENGTH
Adds to the damage of melee weapons and decreases the speed penalty to armor
LUCK
Adds to your chance to land a critical hit ( + 50% damage and ignores armor ) and also reduces the amount of times you take a critical hit from enemies
DEFENSE
Adds to your armor just like equipment, except it doesn't get ignored with critical hits
LOCKS
Lets you open locked doors
WEALTH
Increases the gold you find by 2 percent per 10 points. This pools across the party, so the more people that have wealth either learned or from items the better.
MELEE
Adds damage to melee weapons
THROWING
Adds damage to throwing
ARCHERY
Adds damage to bows and arrows
BLADES
adds damage to all bladed and edged weapons
PISTOLS
adds damage to all pistols
RIFLES
adds damage to all rifles
ARTILLERY
Adds damage to all cannons, mortars, and explosives
Spells:
BOLT
Damages enemies in a line
FIRE
Damages enemies in a circle, burns
ICE
Damages enemies in a circle, slows
LIGHTNING
Damages one enemy, shocks
EARTHQUAKE
Damages enemies around the caster, shakes
METEOR
Damages enemies in a circle
HEAL
Heals one ally
MASSHEAL
Heals all allys
REVIVE
Revives one dead ally and heals for minor damage
BLESS
Strengthens allies
WALL
Protects an ally from a certain amount of physical damage
SHIELD
Protects an ally from a certain amount of magical damage
SUMMON
Summons an undead, level depends on power
BERSERK
Sends the caster into a rage which increases damage, speed and chance to critically hit, but reduces defense to 0
POISON
Poisons any unit hit in both melee and ranged attacks